Iron Tide · Change Log
Change Log
New features, clearer rules and small improvements to your time at sea. Here is what has changed in Iron Tide.
See where your new name stands
- After you save a name, your profile now checks it for up to five seconds and tells you as soon as it is ready.
- If a name needs a closer look, you see the usual wait of 24–48 hours and keep your current name until then.
- If the connection drops during the check, Retry checks again.
- The name field now says when you can next choose a typed name, the two name buttons always give their own kind of name, and selecting text no longer closes your profile.
Your own name and six sound packs
- Signed-in players can now type their own public name. Names are checked before other players see them.
- Choose from six sound packs: Naval, Blockbuster, Soft, Tabletop, Arcade and Cartoon. Preview each one from the sound button in the top bar.
- A new “All sound” slider turns the whole game up or down at once, above the separate music, effects and narration levels.
- Playing with a friend on a call? In a private room, share your sound pack and effects level in one tap; your friend decides whether to use it.
- Close buttons now sit neatly in the middle of their frame.
Fire again after a hit, and sound that keeps up
- A hit now lets you fire again, in every mode and for both sides. A miss passes the turn.
- Ships can no longer touch, not even at a corner. When a ship sinks, the water around it is marked for you. Marks are not shots and never count against your accuracy.
- Tactical: attacking abilities end your turn; sonar and recon still do not. Command points: +1 when your turn starts, +1 for your first hit in a turn, +1 when you lose a ship.
- Online, every shot gets its own 30-second clock. A shot fired for you when time runs out always ends your turn.
- All 20 campaign missions were rebalanced for the new rules. Briefings show the three star goals, and two missions now limit shots instead of turns.
- New sound effects play the moment you fire and land with the shell. Music, effects and narration each have their own switch and volume in the top bar.
Light theme, easier ship placement and a new paper sheet
- Added a light theme. Switch with the sun and moon button in the top bar; your choice is remembered.
- Dragged ships now snap to the grid as you move them and land exactly where you see them.
- After a match, close the result card to study both boards, then reopen it from the bar at the bottom.
- Redesigned the printable game with square grids, ship trackers and space for names. Printing gives one sheet per player.
Japanese, Korean and clearer navigation
- Added Japanese and Korean across the interface, campaign story and guides.
- Added a dedicated change log and improved the top navigation across desktop, tablet and mobile screens.
Clearer timers and smoother turns
- Online deployment now has a 60-second countdown. When it expires, placed ships stay put and the remaining ships are placed automatically.
- Online turns last 30 seconds. A timeout fires a random shot; three consecutive missed turns forfeit the match (two while disconnected).
- Turn banners, a timer bar and an audible cue make it clearer when to act. The enemy board dims while you wait.
Keep playing from older links
- Links from the previous site now lead to the matching game modes and rules pages.
More languages and a tidier layout
- Added Spanish, Portuguese, German, French, Russian, Italian, Polish, Dutch, Turkish and Ukrainian, with a language switcher.
- Improved links and spacing across desktop and mobile, and fixed a clipped sign-in dialog.
Weekly tournaments and profiles
- Arena rankings reset every Monday at 00:00 UTC; each week's winner joins the Hall of Fame.
- Optional Google sign-in, generated public names and country flags let players keep a ranked profile. Guests can play without an account.
Rules and guides, close at hand
- Added rules, fleet sizes, strategy, game history and answers to common questions.
- Added printable grids for playing with pencil and paper.
Set sail
- Launched Classic and Tactical battles, with sonar, torpedoes and airstrikes in Tactical mode.
- Added a 20-mission story campaign with fog, mines, night battles and boss encounters.
- Added private rooms with shareable invites and rematches, plus music, sound effects and narrated story scenes.